This explains the low development cost and the long lifespan of the platform in the game. ![]() When one component manufacturer goes under, others are there to continue on. As a result, new technology is easily added without having to release a new platform (although to a far lesser extent in the case of laptops). There are no licensing fees or royalties for either hardware manufacturers or for software developers. Any company can develop components for the PC and any company can assemble and sell PCs. Unlike other platforms, the strength of the PC lies in it being non-proprietary and having an open architecture. Although its early popularity decreases for a few years with the arrival of consoles, the PC has no licensing costs and maintains a fair market share for the entire game PC. ![]() It's also the only platform to last the entire game, and remains the cheapest to develop for throughout. The PC or Personal Computer is one of the only two platforms available at the start of the game.
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